Difference between revisions of "Hold back"
(New page: Hold back is the amount of resistance that a bot's weapon undergoes when it comes into contact with a foe's chassis; in respect to other many variables such as the amount of power that the...) |
Scrap Daddy (talk | contribs) |
||
Line 1: | Line 1: | ||
− | Hold back is the amount of resistance that a bot's weapon undergoes when it comes into contact with a foe's chassis; in respect to other many variables such as the amount of power that the weapon's source (motor and battery) is capable of outputting, and the shape of the weapon's collision mesh. Therefore, a weapon that is sharply pointed, balanced in weight, and has a decent power source, is more likely to have less hold back than the alternative. Hold back is also affected by the position of the weapon and it's it points, as a weapon that is well positioned but is brittle has a very low hold back than a well positioned weapon with a lot of hitpoints. Most types of bots with very little hold back are more designed to "scratch" their opponents chassis than batter them down. A good example are flailing bots like [[Iron Spaghetti]], which brushes it's weapons against the bot's chassis. | + | Hold back is the amount of resistance that a bot's weapon undergoes when it comes into contact with a foe's chassis; in respect to other many variables such as the amount of power that the weapon's source (motor and battery) is capable of outputting, and the shape of the weapon's collision mesh. Therefore, a weapon that is sharply pointed, balanced in weight, and has a decent power source, is more likely to have less hold back than the alternative. Hold back is also affected by the position of the weapon and it's it points, as a weapon that is well positioned but is brittle has a very low hold back than a well positioned weapon with a lot of hitpoints. Most types of bots with very little hold back are more designed to "scratch" their opponents chassis than batter them down. A good example are flailing bots like [[Iron Spaghetti]], which brushes it's weapons against the bot's chassis, and did considerable damage.. |
Revision as of 12:57, 25 November 2008
Hold back is the amount of resistance that a bot's weapon undergoes when it comes into contact with a foe's chassis; in respect to other many variables such as the amount of power that the weapon's source (motor and battery) is capable of outputting, and the shape of the weapon's collision mesh. Therefore, a weapon that is sharply pointed, balanced in weight, and has a decent power source, is more likely to have less hold back than the alternative. Hold back is also affected by the position of the weapon and it's it points, as a weapon that is well positioned but is brittle has a very low hold back than a well positioned weapon with a lot of hitpoints. Most types of bots with very little hold back are more designed to "scratch" their opponents chassis than batter them down. A good example are flailing bots like Iron Spaghetti, which brushes it's weapons against the bot's chassis, and did considerable damage..