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Game Examples: Arc Pounder, Tailwhip
 
Game Examples: Arc Pounder, Tailwhip
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A thwacker is basically a wide chassis with powerful drive motors and reasonably big wheels. You then add a long extender going off the rear of the robot and put your main weapon on it (several would be wiser). You can also put another main weapon going off the front.
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A sit and spinner (often shortened to SnS) is a bot that relies on it's drive to spin on itself, therefore putting it's weapons in movement, and wait for the other opponent to ram it, hopefully deflecting the opponent off-course and avoiding [[pinning]], as well as inflicting damage.
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The tactic of this bot is to "sit-and-spin" (another name for a thwacker), storing as much kinetic energy as it can into his weapon, awaiting for the other bot to come.  
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There are several subtypes of SnS.
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== Thwacker ==
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Thwackers are simply SnS with only one large weapon head. [[Arc Pounder]] is a good example.
    
== Sit & Spinner ==
 
== Sit & Spinner ==
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Sit and spins, or SnSs differ from thwackers in the fact that they have more than one heavy weapon head  ([[Pillar of Fire]], [[Haymaker]]), or plenty of weapons attached to the chassis ([[Jupiter]]).
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== Flail SnS ==
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''The'' most common type of SnS build today, these tend to use [[flails]] and razors to improve damage, resiliency and sweeping potential, but as a result they tend to be more havok-prone and more vulnerable to piercing weapons.
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Sit and spins, or SnSs differ from thwackers in the point that they have more than one heavy weapon head  ([[Pillar of Fire]], [[Haymaker]]), or plenty of weapons attached to the chassis ([[Jupiter]]).
      
==Trinity Thwacker==
 
==Trinity Thwacker==
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Trinity SnS use pneumatic pistons rather than long extenders. When you reached maximum spin speed, fire the pistons.
 
Trinity SnS use pneumatic pistons rather than long extenders. When you reached maximum spin speed, fire the pistons.
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You can now rest and watch the mayhem. The bot will continue spinning even if you let loose of the controls, it will even spin faster with the piston's axles going out of their body, allowing for more reach and more tip speed. The damage at this point is particularly impressive, but you can't control your bot at all - it will keep sit-and-spinning whatever you do.
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The only thing that can make a Trinity SnS stop spinning is losing one of it's weapons (or being tossed in the air, of course). This makes it less controllable than a trinity thwacker.
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You can now rest and watch the mayhem. The bot will continue spinning even if you let loose of the controls, it will even spin faster with the piston's axles going out of their body, allowing for more reach and more tip speed. The damage at this point is particularly impressive, but you can't control your bot at all - it will keep sit-and-spinning whatever you do.
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'''PROS:'''
 
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*Generally powerful
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*Powerful drive, though how fast it drives depends of how you ai it
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*Simple design, just like rammers : most of the weight can be used on drive, armor or weapons
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*Good sweeping potential
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'''CONS:'''
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*Tends to be unstable
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*Tends to be fragile
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*Tends to have low forward-moving speed
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*Highly dependent on drive
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*Vulnerable to pinning and gut-ripping tactics
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The only thing that can make a Trinity SnS stop spinning is losing one of it's weapons (or being tossed in the air, of course)
      
[[Category: Robot Types]]
 
[[Category: Robot Types]]
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