Difference between revisions of "Concussion"
Jump to navigation
Jump to search
(Created page with 'Another weapon statistic, Concussion is the opposite of Piercing though more than some components have both concussion and piercing value. An emblematic and concussion-only w…') |
|||
Line 1: | Line 1: | ||
Another weapon statistic, Concussion is the opposite of [[Piercing]] though more than some components have both concussion and piercing value. An emblematic and concussion-only weapon is the [[Sledgehammer]] | Another weapon statistic, Concussion is the opposite of [[Piercing]] though more than some components have both concussion and piercing value. An emblematic and concussion-only weapon is the [[Sledgehammer]] | ||
− | High concussion weapons deal more damage to components. As a result, they are a good choice when your weapons are designed for hitting head-on the opponent's weapons (except on flail shell | + | High concussion weapons deal more damage to components. As a result, they are a good choice when your weapons are designed for hitting head-on the opponent's weapons (except on flail shell spinners), and probably a better choice on vertical spinners than high-piercing weapons. Of course, high-speed concussion weapons will still damage the chassis, but less than a high-piercing weapon will do. |
Revision as of 00:24, 12 September 2010
Another weapon statistic, Concussion is the opposite of Piercing though more than some components have both concussion and piercing value. An emblematic and concussion-only weapon is the Sledgehammer
High concussion weapons deal more damage to components. As a result, they are a good choice when your weapons are designed for hitting head-on the opponent's weapons (except on flail shell spinners), and probably a better choice on vertical spinners than high-piercing weapons. Of course, high-speed concussion weapons will still damage the chassis, but less than a high-piercing weapon will do.