Difference between revisions of "RFS AI Pack"

From RA2Wiki
Jump to navigation Jump to search
Line 1: Line 1:
The RFS AI pack was created by [[RFS]] AKA Dracophile for The robot arena community. The AI was finished When Starcore Ai was gaining popularity and the AI packs were considered Obsolete. Some people still use the AI packs for entertainment, and they are a good example of how bot building used to be.
+
The '''RFS AI Pack''' is an encompassing name for a trilogy (and soon to be quadrilogy) of supplemental all-stock AI created by [[Radio F Software]] (aka RFS, Dracophile) for the Robot Arena 2 game. It is considered to be a groundbreaking AI pack because the original restrictions of the game allowed only 15 AI teams with 3 robots per team. Throughout the first three installments of the AI pack each one built upon a specific part of the game beginning first with the replacement of the stock AI, followed up by extending the AI allotment of robots to 6 per team, and finally by extended the AI allotment of teams to 30 from 15. 30 teams was decided upon because it was a simple doubling of the existing amount, theoretically the number of teams could go on endlessly so long as it was coded correctly.
 +
 
 +
The designs featured in the pack, originally released in 2003 and 2004 (V1.0 and V1.2 in late 2003 and V1.5 in early 2004) ranged from moderately well received to indifference. The pack encompassed a number of realistic designs with very few "abuses" of what cannot be constructed realistically should someone have the desire to do so. Many claim this design feature is the pack's biggest shortcoming because of the lack of challenge for experienced and seasoned Robot Arena 2 players, but creator RFS claims this is its biggest strong point because it's marketed towards beginner players who aren't familiar with advanced building levels in the game.
 +
 
 +
The RFS AI Pack series held the rank of being the most downloaded AI pack ever (according to the download counters on [[RA Reborn]]), and several pirated copies of Robot Arena 2 that were once available for download online featured the game pre-patched with V1.5 of the RFS AI Pack. Ultimately, though, the RFS AI Pack lost its rank of "most downloads" to the more formiddable AI pack(s) created by [[Starcore]], who cited Radio F Software among his inspirations for wanting to get involved with AI creations of his own and was given permission to use the special files to allow for more teams and robots.
 +
 
 +
History of RFS AI Pack installments:
 +
*'''Version 1.0''': Released (TBA)
 +
*'''Version 1.2''': Released (TBA)
 +
*'''Version 1.5''': Released (TBA)
 +
*'''Version 1.7''': Previously canceled, announced released date Q1 2010.
 +
 
 +
==Installation==
 +
Installation of the RFS AI Pack series was once simple but after the closure of [[AceUplink]] it became problematic because the installation instructions for the packs were hosted on an AceUplink page. (rest TBA later)
  
 
{| border="1"
 
{| border="1"
|Team name
+
|'''Team Name'''
|Motto
+
|'''Team Motto'''
|LW
+
|'''LW 1'''
|MW
+
|'''MW 1'''
|HW
+
|'''HW 1'''
|LW
+
|'''LW 2'''
|MW
+
|'''MW 2'''
|HW
+
|'''HW 2'''
 
|-
 
|-
 
|Sgt. Stone
 
|Sgt. Stone

Revision as of 13:54, 25 January 2010

The RFS AI Pack is an encompassing name for a trilogy (and soon to be quadrilogy) of supplemental all-stock AI created by Radio F Software (aka RFS, Dracophile) for the Robot Arena 2 game. It is considered to be a groundbreaking AI pack because the original restrictions of the game allowed only 15 AI teams with 3 robots per team. Throughout the first three installments of the AI pack each one built upon a specific part of the game beginning first with the replacement of the stock AI, followed up by extending the AI allotment of robots to 6 per team, and finally by extended the AI allotment of teams to 30 from 15. 30 teams was decided upon because it was a simple doubling of the existing amount, theoretically the number of teams could go on endlessly so long as it was coded correctly.

The designs featured in the pack, originally released in 2003 and 2004 (V1.0 and V1.2 in late 2003 and V1.5 in early 2004) ranged from moderately well received to indifference. The pack encompassed a number of realistic designs with very few "abuses" of what cannot be constructed realistically should someone have the desire to do so. Many claim this design feature is the pack's biggest shortcoming because of the lack of challenge for experienced and seasoned Robot Arena 2 players, but creator RFS claims this is its biggest strong point because it's marketed towards beginner players who aren't familiar with advanced building levels in the game.

The RFS AI Pack series held the rank of being the most downloaded AI pack ever (according to the download counters on RA Reborn), and several pirated copies of Robot Arena 2 that were once available for download online featured the game pre-patched with V1.5 of the RFS AI Pack. Ultimately, though, the RFS AI Pack lost its rank of "most downloads" to the more formiddable AI pack(s) created by Starcore, who cited Radio F Software among his inspirations for wanting to get involved with AI creations of his own and was given permission to use the special files to allow for more teams and robots.

History of RFS AI Pack installments:

  • Version 1.0: Released (TBA)
  • Version 1.2: Released (TBA)
  • Version 1.5: Released (TBA)
  • Version 1.7: Previously canceled, announced released date Q1 2010.

Installation

Installation of the RFS AI Pack series was once simple but after the closure of AceUplink it became problematic because the installation instructions for the packs were hosted on an AceUplink page. (rest TBA later)

Team Name Team Motto LW 1 MW 1 HW 1 LW 2 MW 2 HW 2
Sgt. Stone Indestructable Forces. flipMODE Pneumenace Detonator Fang The Mantis Saturday Night Slammer Wooden Warrior IV
Alien Research Team The PROOF is out there! It Came From The Moon Thwacktar The Truth This Planet Sucks! The... Probe Mothership
United Commoners We don't need the fancy crap to whopp your ASS!
Lethal Dosage