Difference between revisions of "Quick data for beginners"

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*Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints
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'''THIS IS FOR STOCK.'''
*All weapons have pretty much the same damage values. This makes heavier ones useless.
 
  
 +
*All weapons have pretty much the same damage values. This makes heavier components indifferent to lighter ones, and technically weight lost.
  
 +
Hitpoint Data
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*The number of hitpoints determines how much damage is needed before a component can fall off: (there are very few exceptions in stock)
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    General Components: 100
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    Motors: 400
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    AxleMounts: 100
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    Pistons: 400
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    Weapons: 1000 (Razor Tips have only 500 though)
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    Wheels: 400
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    cheatbot2 Components: 400
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    Anything attached directly to the chassis: Invincible
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Battery Data
 
*Batteries can only output so much power at a time:
 
*Batteries can only output so much power at a time:
 
     Blackvolt: 800 units
 
     Blackvolt: 800 units
 
     Nifty: 400 units
 
     Nifty: 400 units
     Violet: 100 units
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     Small Battery Pack: 100 units
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Motor Data
 
*All motors consume a certain amount of power, and will run slower and weaker when underpowered:
 
*All motors consume a certain amount of power, and will run slower and weaker when underpowered:
 
     HP Z-tek: 400 units
 
     HP Z-tek: 400 units
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     Snapper: 300 units
 
     Snapper: 300 units
  
Chassis data:
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Chassis Data
 
*The lowest chassis height(above the lower limit) for placing components is:
 
*The lowest chassis height(above the lower limit) for placing components is:
     Z-teks: 5pixels
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     Z-teks and HP Zteks: 5 pixels up on slider
     Snappers: 6pixels
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     Green Snappers mounted vertically: 6 pixels up on slider
     Blackvolt + motherboard on it: 4pixels
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    Nifty battery: 3 pixels up on slider
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     Blackvolt + motherboard on it: 2 pixels up on slider
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[[Category:Tutorials]]

Latest revision as of 11:50, 7 June 2010

THIS IS FOR STOCK.

  • All weapons have pretty much the same damage values. This makes heavier components indifferent to lighter ones, and technically weight lost.

Hitpoint Data

  • The number of hitpoints determines how much damage is needed before a component can fall off: (there are very few exceptions in stock)
   General Components: 100
   Motors: 400
   AxleMounts: 100
   Pistons: 400
   Weapons: 1000 (Razor Tips have only 500 though)
   Wheels: 400
   cheatbot2 Components: 400
   Anything attached directly to the chassis: Invincible

Battery Data

  • Batteries can only output so much power at a time:
   Blackvolt: 800 units
   Nifty: 400 units
   Small Battery Pack: 100 units

Motor Data

  • All motors consume a certain amount of power, and will run slower and weaker when underpowered:
   HP Z-tek: 400 units
   Z-tek: 200 units
   Redbird: 140 units
   Right angle: 80 units
   DDT: 500 units
   Snapper: 300 units

Chassis Data

  • The lowest chassis height(above the lower limit) for placing components is:
   Z-teks and HP Zteks: 5 pixels up on slider
   Green Snappers mounted vertically: 6 pixels up on slider
   Nifty battery: 3 pixels up on slider
   Blackvolt + motherboard on it: 2 pixels up on slider