Difference between revisions of "Quick data for beginners"
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− | + | '''THIS IS FOR STOCK.''' | |
− | *All weapons have pretty much the same damage values. This makes heavier ones | + | |
− | * | + | *All weapons have pretty much the same damage values. This makes heavier components indifferent to lighter ones, and technically weight lost. |
− | + | ||
− | + | Hitpoint Data | |
+ | *The number of hitpoints determines how much damage is needed before a component can fall off: (there are very few exceptions in stock) | ||
+ | General Components: 100 | ||
+ | Motors: 400 | ||
+ | AxleMounts: 100 | ||
+ | Pistons: 400 | ||
+ | Weapons: 1000 (Razor Tips have only 500 though) | ||
+ | Wheels: 400 | ||
+ | cheatbot2 Components: 400 | ||
+ | Anything attached directly to the chassis: Invincible | ||
+ | |||
+ | Battery Data | ||
*Batteries can only output so much power at a time: | *Batteries can only output so much power at a time: | ||
Blackvolt: 800 units | Blackvolt: 800 units | ||
Nifty: 400 units | Nifty: 400 units | ||
− | + | Small Battery Pack: 100 units | |
+ | |||
+ | Motor Data | ||
*All motors consume a certain amount of power, and will run slower and weaker when underpowered: | *All motors consume a certain amount of power, and will run slower and weaker when underpowered: | ||
HP Z-tek: 400 units | HP Z-tek: 400 units | ||
Line 16: | Line 29: | ||
Snapper: 300 units | Snapper: 300 units | ||
− | Chassis | + | Chassis Data |
*The lowest chassis height(above the lower limit) for placing components is: | *The lowest chassis height(above the lower limit) for placing components is: | ||
− | Z-teks: | + | Z-teks and HP Zteks: 5 pixels up on slider |
− | Snappers: | + | Green Snappers mounted vertically: 6 pixels up on slider |
− | Blackvolt + motherboard on it: | + | Nifty battery: 3 pixels up on slider |
+ | Blackvolt + motherboard on it: 2 pixels up on slider | ||
+ | [[Category:Tutorials]] |
Latest revision as of 11:50, 7 June 2010
THIS IS FOR STOCK.
- All weapons have pretty much the same damage values. This makes heavier components indifferent to lighter ones, and technically weight lost.
Hitpoint Data
- The number of hitpoints determines how much damage is needed before a component can fall off: (there are very few exceptions in stock)
General Components: 100 Motors: 400 AxleMounts: 100 Pistons: 400 Weapons: 1000 (Razor Tips have only 500 though) Wheels: 400 cheatbot2 Components: 400 Anything attached directly to the chassis: Invincible
Battery Data
- Batteries can only output so much power at a time:
Blackvolt: 800 units Nifty: 400 units Small Battery Pack: 100 units
Motor Data
- All motors consume a certain amount of power, and will run slower and weaker when underpowered:
HP Z-tek: 400 units Z-tek: 200 units Redbird: 140 units Right angle: 80 units DDT: 500 units Snapper: 300 units
Chassis Data
- The lowest chassis height(above the lower limit) for placing components is:
Z-teks and HP Zteks: 5 pixels up on slider Green Snappers mounted vertically: 6 pixels up on slider Nifty battery: 3 pixels up on slider Blackvolt + motherboard on it: 2 pixels up on slider