Difference between revisions of "NCR Glitch"

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(aaah thats the third one. Long time i haven't made any physics that said...)
 
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The NCR Glitch (Named after its founder, [[MikeNCR]]) is a glitch that breaks all laws of psychics. To do it, attach your drive motors to anything on an un-powered axle.(Either a disc or a Tri-bar) When the motors try to turn, it makes the chassis spin instead. This produces more speed that one motor alone can do. Combine with the [[Trinity Glitch]], and watch the carnage.
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The NCR Glitch (Named after its founder, [[MikeNCR]]) is a glitch that uses Newton's Third Law unrealistically. To do it, attach your drive motors to anything on an un-powered axle.(Either a disc or a Tri-bar) When the motors are switched on, they don't spin, as well as everything attached on the un-powered axle: it makes everything that isn't attached to that axle spin instead. This produces more speed that one motor alone can do. Combine with the [[Trinity Glitch]], and watch the carnage.
 
[[Category:Glitches]]
 
[[Category:Glitches]]

Latest revision as of 22:26, 2 July 2009

The NCR Glitch (Named after its founder, MikeNCR) is a glitch that uses Newton's Third Law unrealistically. To do it, attach your drive motors to anything on an un-powered axle.(Either a disc or a Tri-bar) When the motors are switched on, they don't spin, as well as everything attached on the un-powered axle: it makes everything that isn't attached to that axle spin instead. This produces more speed that one motor alone can do. Combine with the Trinity Glitch, and watch the carnage.