Difference between revisions of "NCR Glitch"
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(aaah thats the third one. Long time i haven't made any physics that said...) |
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− | The NCR Glitch (Named after its founder, [[MikeNCR]]) is a glitch that | + | The NCR Glitch (Named after its founder, [[MikeNCR]]) is a glitch that uses Newton's Third Law unrealistically. To do it, attach your drive motors to anything on an un-powered axle.(Either a disc or a Tri-bar) When the motors are switched on, they don't spin, as well as everything attached on the un-powered axle: it makes everything that isn't attached to that axle spin instead. This produces more speed that one motor alone can do. Combine with the [[Trinity Glitch]], and watch the carnage. |
[[Category:Glitches]] | [[Category:Glitches]] |
Latest revision as of 22:26, 2 July 2009
The NCR Glitch (Named after its founder, MikeNCR) is a glitch that uses Newton's Third Law unrealistically. To do it, attach your drive motors to anything on an un-powered axle.(Either a disc or a Tri-bar) When the motors are switched on, they don't spin, as well as everything attached on the un-powered axle: it makes everything that isn't attached to that axle spin instead. This produces more speed that one motor alone can do. Combine with the Trinity Glitch, and watch the carnage.