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→WEAPON TYPES
combat. Under the type, I've listed real-world examples.
combat. Under the type, I've listed real-world examples.
*RAMMERS:
'''*RAMMERS:'''
EXAMPLES: Tricerabot, Hammerhead, Ogre
EXAMPLES: Tricerabot, Hammerhead, Ogre
Con: Very difficult to control
Con: Very difficult to control
*WEDGES:
'''*WEDGES:'''
EXAMPLES: Double Agent, Bad Attitude, Mosquito, War Machine
EXAMPLES: Double Agent, Bad Attitude, Mosquito, War Machine
Con: Little-to-no damage on their own, highly susceptible to attack
Con: Little-to-no damage on their own, highly susceptible to attack
*LIFTERS/LAUNCHERS:
'''*LIFTERS/LAUNCHERS:'''
EXAMPLES: Vlad the Impaler, Firestorm, Biohazard; Toro, T-minus, Hexadecimator
EXAMPLES: Vlad the Impaler, Firestorm, Biohazard; Toro, T-minus, Hexadecimator
Con: Generally low damage,
Con: Generally low damage,
*CLAMPS:
'''*CLAMPS:'''
EXAMPLES: Huggy Bear, Complete Control, Dead Metal
EXAMPLES: Huggy Bear, Complete Control, Dead Metal
Con: Difficult to build effectively.
Con: Difficult to build effectively.
*THWACKS:
'''*THWACKS:'''
EXAMPLES: Blade Runner, Herr Gepounden, T-Wrex, Whirligig
EXAMPLES: Blade Runner, Herr Gepounden, T-Wrex, Whirligig
Con: Difficult to drive, limited mobility
Con: Difficult to drive, limited mobility
*HAMMERS:
'''*HAMMERS:'''
EXAMPLES: Frenzy, Deadblow, Pressure Drop, No Apologies, Diesector, Beta Hurtz
EXAMPLES: Frenzy, Deadblow, Pressure Drop, No Apologies, Diesector, Beta Hurtz
Con: Moderate damage, requires good driving skill
Con: Moderate damage, requires good driving skill
*SIDE HAMMERS:
'''*SIDE HAMMERS:'''
EXAMPLES: none that are famous
EXAMPLES: none that are famous
Con: Moderate damage.
Con: Moderate damage.
*SPEARS/PUNCHERS:
'''*SPEARS/PUNCHERS:'''
EXAMPLES: Rammstein, Rhino
EXAMPLES: Rammstein, Rhino
Con: Narrow and limited attack potential, requires a separate power source
Con: Narrow and limited attack potential, requires a separate power source
*SAWS:
'''*SAWS:'''
EXAMPLES: the Master, Anklebiter (season 1-4), Ginsu, SOB, Low Blow
EXAMPLES: the Master, Anklebiter (season 1-4), Ginsu, SOB, Low Blow
Con: Small damage, easily damaged
Con: Small damage, easily damaged
*BAR/DISC SPINNERS:
'''*BAR/DISC SPINNERS:'''
EXAMPLES: Mauler, Hazard, Malvolio, Hypno-disc, Surgeon General
EXAMPLES: Mauler, Hazard, Malvolio, Hypno-disc, Surgeon General
Con: Usually weak drive trains, difficult to control during spin-up,
Con: Usually weak drive trains, difficult to control during spin-up,
*VERTICAL SPINNERS:
'''*VERTICAL SPINNERS:'''
EXAMPLES: Nightmare, Backlash, Garm, 259, Heavy Metal Noise
EXAMPLES: Nightmare, Backlash, Garm, 259, Heavy Metal Noise
Con: Narrow attack zone, tall, unstable.
Con: Narrow attack zone, tall, unstable.
*DRUMS/THRESHERS:
'''*DRUMS/THRESHERS:'''
examples: Little Drummer Boy, El Diablo
examples: Little Drummer Boy, El Diablo
Con: Smaller damage,
Con: Smaller damage,
*FACE SPINNERS:
'''*FACE SPINNERS:'''
EXAMPLES: B.O.B., 911
EXAMPLES: B.O.B., 911
Con: Often limited in size (and hence, damage)
Con: Often limited in size (and hence, damage)
*COMPLEX SPINNERS:
'''*COMPLEX SPINNERS:'''
Examples: (virtually impossible nor practical in real life)
Examples: (virtually impossible nor practical in real life)
'''*FULL-BODY SPINNERS:'''
*FULL-BODY SPINNERS:
EXAMPLES: Y-POUT & Why-Not (sort of)
EXAMPLES: Y-POUT & Why-Not (sort of)
Con: The weakest drive train, can seriously hurt itself with the same hit
Con: The weakest drive train, can seriously hurt itself with the same hit
*FULL-BODY DRUMS:
'''*FULL-BODY DRUMS:'''
EXAMPLES: Daffodil
EXAMPLES: Daffodil