Difference between revisions of "Quick data for beginners"
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m (New page: *Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints *All weapons have pretty much the same damage values. This makes heavier ones useless...) |
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*Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints | *Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints | ||
*All weapons have pretty much the same damage values. This makes heavier ones useless. | *All weapons have pretty much the same damage values. This makes heavier ones useless. | ||
+ | **Dats not true! Momentum is speed * weight | ||
*Batteries can only output so much power at a time: | *Batteries can only output so much power at a time: | ||
Blackvolt: 800 units | Blackvolt: 800 units |
Revision as of 10:49, 9 November 2007
- Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints
- All weapons have pretty much the same damage values. This makes heavier ones useless.
- Dats not true! Momentum is speed * weight
- Batteries can only output so much power at a time:
Blackvolt: 800 units Nifty: 400 units Violet: 100 units
- All motors consume a certain amount of power, and will run slower and weaker when underpowered:
HP Z-tek: 400 units Z-tek: 200 units Redbird: 140 units Right angle: 80 units DDT: 500 units Snapper: 300 units