Difference between revisions of "Quick data for beginners"

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m (New page: *Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints *All weapons have pretty much the same damage values. This makes heavier ones useless...)
 
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*Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints
 
*Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints
 
*All weapons have pretty much the same damage values. This makes heavier ones useless.
 
*All weapons have pretty much the same damage values. This makes heavier ones useless.
 +
**Dats not true! Momentum is speed * weight
 
*Batteries can only output so much power at a time:
 
*Batteries can only output so much power at a time:
 
     Blackvolt: 800 units
 
     Blackvolt: 800 units

Revision as of 10:49, 9 November 2007

  • Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints
  • All weapons have pretty much the same damage values. This makes heavier ones useless.
    • Dats not true! Momentum is speed * weight
  • Batteries can only output so much power at a time:
   Blackvolt: 800 units
   Nifty: 400 units
   Violet: 100 units
  • All motors consume a certain amount of power, and will run slower and weaker when underpowered:
   HP Z-tek: 400 units
   Z-tek: 200 units
   Redbird: 140 units
   Right angle: 80 units
   DDT: 500 units
   Snapper: 300 units