| | The original AI of Robot Arena 2 was less than impressive (Although arguably better than the original's), save for the exception of one Heavyweight: The dreaded flipper EMERGENCY. This led many members of AceUplink, a popular site and heaven for many Robot Arena 2 fans, to create a special AI pack featuring some famous robots from [[BattleBots]] to increase the challenge. Over a period of months, some of the more industrious AceUplink members created custom components, weapons, motors, and chassis that, in the end, looked stunningly like their real-life counterparts. Some of the robot's featured included Nightmare, Warhead, Minion, Son of Whyachi, Killerhurtz, Ziggo, Mechavore, Diesector, Hazard, Toro, Mauler 5150, Atomic Wedgie, and M.O.E., among others. The pack of robots was extremely difficult, many could not even be harmed save for a tiny chassis housing the Robot Control Board, which was nearly completely encompassed by very durable parts. Nevertheless, the pack livened up the game considerably. AceUplink no longer exists now, and a copy of the pack would most likely have to be found through various fansites. | | The original AI of Robot Arena 2 was less than impressive (Although arguably better than the original's), save for the exception of one Heavyweight: The dreaded flipper EMERGENCY. This led many members of AceUplink, a popular site and heaven for many Robot Arena 2 fans, to create a special AI pack featuring some famous robots from [[BattleBots]] to increase the challenge. Over a period of months, some of the more industrious AceUplink members created custom components, weapons, motors, and chassis that, in the end, looked stunningly like their real-life counterparts. Some of the robot's featured included Nightmare, Warhead, Minion, Son of Whyachi, Killerhurtz, Ziggo, Mechavore, Diesector, Hazard, Toro, Mauler 5150, Atomic Wedgie, and M.O.E., among others. The pack of robots was extremely difficult, many could not even be harmed save for a tiny chassis housing the Robot Control Board, which was nearly completely encompassed by very durable parts. Nevertheless, the pack livened up the game considerably. AceUplink no longer exists now, and a copy of the pack would most likely have to be found through various fansites. |
| | A ex-AceUplink staff user, "Radio F Software", claimed he could out-do AceUplink by making his own website. The first version of "Radio F Software Headquarters (RFSHQ)" launched in February 2004 as a place to host the "RFS AI Pack" mod that expanded the limits of the game to allow 6 AI bots per team instead of the stock 3, and 30 AI teams instead of the stock 15. During this time, Radio F Software also ripped his tutorials and lessons from AceUplink and hosted them on RFSHQ instead. Using his notoriety in the forums, traffic was successfully diverted to RFSHQ. | | A ex-AceUplink staff user, "Radio F Software", claimed he could out-do AceUplink by making his own website. The first version of "Radio F Software Headquarters (RFSHQ)" launched in February 2004 as a place to host the "RFS AI Pack" mod that expanded the limits of the game to allow 6 AI bots per team instead of the stock 3, and 30 AI teams instead of the stock 15. During this time, Radio F Software also ripped his tutorials and lessons from AceUplink and hosted them on RFSHQ instead. Using his notoriety in the forums, traffic was successfully diverted to RFSHQ. |