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11 bytes added ,  13:48, 29 November 2008
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Real examples: El Diablo, Little Drummer Boy
 
Real examples: El Diablo, Little Drummer Boy
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Game Examples: None
 
Game Examples: None
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Drums are similar to disc [[VS]], but with smaller weapons. In [[DSL]], there is a special drum component, making drums more common than in Stock. In [[Stock]], they can be achieved by attaching round extenders perpendicularly to a small disc, and attaching many weapons on it.
 
Drums are similar to disc [[VS]], but with smaller weapons. In [[DSL]], there is a special drum component, making drums more common than in Stock. In [[Stock]], they can be achieved by attaching round extenders perpendicularly to a small disc, and attaching many weapons on it.
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Drums are not very easy to do, but do pretty good damage, have very fast spinup time and resilient weapons. Also contrarly to [[VS]], they have a wide attack radius, often covering most (if not all) of your bot's front.
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Drums are not very easy to do in stock, but do pretty good damage, have very fast spinup time and resilient weapons. Also contrarly to [[VS]], they have a wide attack radius, often covering most (if not all) of your bot's front.
    
Best example of this design is [[Drumblebee]] in stock, and (not best, but still good) [[Red Tide VI]] in DSL.
 
Best example of this design is [[Drumblebee]] in stock, and (not best, but still good) [[Red Tide VI]] in DSL.
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