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H-shapes: Clamps, Hammers, Saws, Spears
 
H-shapes: Clamps, Hammers, Saws, Spears
    In this case, it's not really necessary to make the middle bar in the exact  
+
In this case, it's not really necessary to make the middle bar in the exact  
 
center. You'll probably want to move it upwards for more lead-in space. An H  
 
center. You'll probably want to move it upwards for more lead-in space. An H  
 
shape would be used versus a U/V if you wanted a longer stance for the wheels.
 
shape would be used versus a U/V if you wanted a longer stance for the wheels.
    
I-shapes: Spinners, Rams
 
I-shapes: Spinners, Rams
    Here, there's a factor of which orientation is the front. For rams, it's  
+
Here, there's a factor of which orientation is the front. For rams, it's  
 
better to have the top of the "I" as the front making a chassis design similar  
 
better to have the top of the "I" as the front making a chassis design similar  
 
to a "T" design, just capped on both ends. Spinners, on the other hand, are  
 
to a "T" design, just capped on both ends. Spinners, on the other hand, are  
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U/V-shapes: Clamps, Saws, Hammers, Vertical Spinners
 
U/V-shapes: Clamps, Saws, Hammers, Vertical Spinners
    As you'll read below, the listed weapon types benefit from immobilizing  
+
As you'll read below, the listed weapon types benefit from immobilizing  
 
the enemy.  
 
the enemy.  
    
Hexagons/Octagons: Wedges, Spinners, Thwacks
 
Hexagons/Octagons: Wedges, Spinners, Thwacks
    These are similar to a circular chassis [below], but are easier to get  
+
These are similar to a circular chassis [below], but are easier to get  
 
even-sloped edges.  
 
even-sloped edges.  
    
Circles: Spinners (and on occasion a hammer)
 
Circles: Spinners (and on occasion a hammer)
    It comes to no surprise that a spinner would adopt a circular chassis, If  
+
It comes to no surprise that a spinner would adopt a circular chassis, If  
 
you want a more conical shape, you're going to have to un-click the "snap to  
 
you want a more conical shape, you're going to have to un-click the "snap to  
 
grid" box and move them manually. Really though, it's probably just better to  
 
grid" box and move them manually. Really though, it's probably just better to  
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+ Massive # of spikes or other parts (more than 6-8 is overkill) lag the game
 
+ Massive # of spikes or other parts (more than 6-8 is overkill) lag the game
 
+ Stack motors (attaching the motor axle to another motor) with discretion.  
 
+ Stack motors (attaching the motor axle to another motor) with discretion.  
    + 2 Stacked spin motors are dangerous, and more than that is overdoing it.
+
+ 2 Stacked spin motors are dangerous, and more than that is overdoing it.
    + Don't stack burst motors (or burst motors to pistons)
+
+ Don't stack burst motors (or burst motors to pistons)
 
+ Do not make a robot that purposely causes problems with the physics engine.
 
+ Do not make a robot that purposely causes problems with the physics engine.
 
+ Check with whoever you're playing against regarding custom parts (for one  
 
+ Check with whoever you're playing against regarding custom parts (for one  
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STRONG: Robots with a large, exposed  roof (usually rams and wedges) and/or  
 
STRONG: Robots with a large, exposed  roof (usually rams and wedges) and/or  
    lots of extenders
+
lots of extenders
 
WEAK: Spinners, Spears, other Hammers
 
WEAK: Spinners, Spears, other Hammers
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STRONG: any opponent with lots of external attachments (hammers, thwacks,  
 
STRONG: any opponent with lots of external attachments (hammers, thwacks,  
    lifters, saws)
+
lifters, saws)
 
WEAK: Well-armored ram bots, wedges, other spinners
 
WEAK: Well-armored ram bots, wedges, other spinners
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This is a wheel number break down (that are touching the ground):  
 
This is a wheel number break down (that are touching the ground):  
 
2 WHEELS: pretty much used for thwacks, as well as some hammers and spinners.   
 
2 WHEELS: pretty much used for thwacks, as well as some hammers and spinners.   
    Driving in a straight line is difficult. Turning often over-shoots
+
Driving in a straight line is difficult. Turning often over-shoots
 
3 WHEELS: you are on crack 8P, Really, some do this to increase translation  
 
3 WHEELS: you are on crack 8P, Really, some do this to increase translation  
    speed and to slow down turning (ideal for spinners). If you try building   
+
speed and to slow down turning (ideal for spinners). If you try building   
    an auto-steering bot (aka Ackerman steering), you may need to put counter-  
+
an auto-steering bot (aka Ackerman steering), you may need to put counter-  
    weights on the opposite side.
+
weights on the opposite side.
 
4 WHEELS: good all-around. It may have some turning problems due to slippage.   
 
4 WHEELS: good all-around. It may have some turning problems due to slippage.   
    Again, might be good for spinners, and to keep hammers from over-turning
+
Again, might be good for spinners, and to keep hammers from over-turning
 
6 WHEELS: This is a fine compromise of turning and translating speed.  
 
6 WHEELS: This is a fine compromise of turning and translating speed.  
    However, this is a lot of dedication to the drive train, so your weapon  
+
However, this is a lot of dedication to the drive train, so your weapon  
    and armor may start to suffer.
+
and armor may start to suffer.
 
8 OR MORE: You are almost certainly building a ram. With all those wheels and  
 
8 OR MORE: You are almost certainly building a ram. With all those wheels and  
    motors, you're not going to have much for other active weapons.  
+
motors, you're not going to have much for other active weapons.  
    
Omni-Drive: This is a design that employs 4 motors (I suppose 3 or 6 could  
 
Omni-Drive: This is a design that employs 4 motors (I suppose 3 or 6 could  
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2. Break Something - Any time a part snaps off, the audience goes wild
 
2. Break Something - Any time a part snaps off, the audience goes wild
 
3. Damage the Control Board - Crowds love sparks.
 
3. Damage the Control Board - Crowds love sparks.
4. K.O. the Opponent - Audiences love robotic death (count-outs and ring-outs  
+
4. K.O. the Opponent - Audiences love robotic death (count-outs and ring-outs don't count).
    don't count).
      
=HAVOC WITH HAVOK=
 
=HAVOC WITH HAVOK=

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