Difference between revisions of "Wandering spinners"

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A wandering Spinner or WS is a base-off of a typical [[horizontal spinner]],but instead of operating on multiple controls, a Wandering Spinner fires up all of its motors on just a single switch or button.
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If you know who [[Redalert]] is, you'll easily recall her one most Wacker doodle bot type: The Wandering Spinner.
  
Wandering spinners rely entirely on reliability, using their spinner to knock themselves off walls, and they usually sport a single wheel or sometimes a set of disks or drums that serve as wheels, and have considerably more batteries than any other bot type.
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The Wandering Spinner bares common ground with the traditional, ruthless Horizontal Spinner, yet the notable ground barrier lies directly on the drivetrain and among the devotive aspects. While a common Horizontal Spinner presents an active, horizontally aligned weapon and so does a Wandering Spinner, a Wandering Spinner boasts the envious (but not jealous-racking) drivetrain with no variable action: while a Horizontal Spinner will actually travel towards an opponent, regarding its controllable drivetrain configuration, a Wandering Spinner is as open-headed as an on/off switch: a Wandering Spinner activates and rolls off in a random potential until their spinner collides with a stout or firm object, in which the spinner's reaction redirects the Wandering Spinner in a new direction. Wandering Spinners also rely heavily off durability even more than a typical HS because Wandering Spinners have to bear enough durability to withstand countless wall collisions that a driven Horizontal Spinner can outright avoid. This common factor classifies the Wandering Spinner as clever, yet explanatorily unintelligent, thus granting them a one-way ticket to the Infamy Dumpster of Misfortune.
  
While Wandering Spinners may have the advantage of more weapons, and are practically immune to ai hacks like the ones caused by [[ThisIsBullShit]] because once activated, they don’t need the AI, a WS doesn’t have controlled movement, and are illegal in most, if not all tournaments.
 
  
You can transform any WS into a HS by changing the drive train and wiring.
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[[Redalert]] was a Wandering Spinner Specialist.
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'''PROS'''
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- weapon-dedicated
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- Very defensive if built right
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- Unpredictable and always mobile, can be difficult for bots that need precision for landing shots on them
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- Avoids many factors that often confuse AI in RA2, like unnoticed obstructions
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- Very simple to build
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- Can be light on batteries because most only need one motor for drive and one for the weapon
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'''CONS'''
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- Can be completely avoided/ignored if your have more points in the damage category than they do for an easy win
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- Nearly uncontrollable and can roam straight into arena hazards or pits
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- IRL designs would demand a low-gear weapon and drivetrain design to avoid seizing up in corners and would lack any possible means of doing sufficient damage if they collide with an enemy. (hence why none are even attempted)
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- Can self-destruct from hitting walls/ demand very high durability
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- Not aggressive at all
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- breaking the weapon completely stalls the bot once it hits something
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{{Bottypes}}
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[[Category: Robot Types]]

Latest revision as of 18:10, 21 November 2023

If you know who Redalert is, you'll easily recall her one most Wacker doodle bot type: The Wandering Spinner.

The Wandering Spinner bares common ground with the traditional, ruthless Horizontal Spinner, yet the notable ground barrier lies directly on the drivetrain and among the devotive aspects. While a common Horizontal Spinner presents an active, horizontally aligned weapon and so does a Wandering Spinner, a Wandering Spinner boasts the envious (but not jealous-racking) drivetrain with no variable action: while a Horizontal Spinner will actually travel towards an opponent, regarding its controllable drivetrain configuration, a Wandering Spinner is as open-headed as an on/off switch: a Wandering Spinner activates and rolls off in a random potential until their spinner collides with a stout or firm object, in which the spinner's reaction redirects the Wandering Spinner in a new direction. Wandering Spinners also rely heavily off durability even more than a typical HS because Wandering Spinners have to bear enough durability to withstand countless wall collisions that a driven Horizontal Spinner can outright avoid. This common factor classifies the Wandering Spinner as clever, yet explanatorily unintelligent, thus granting them a one-way ticket to the Infamy Dumpster of Misfortune.


Redalert was a Wandering Spinner Specialist.


PROS

- weapon-dedicated

- Very defensive if built right

- Unpredictable and always mobile, can be difficult for bots that need precision for landing shots on them

- Avoids many factors that often confuse AI in RA2, like unnoticed obstructions

- Very simple to build


- Can be light on batteries because most only need one motor for drive and one for the weapon


CONS

- Can be completely avoided/ignored if your have more points in the damage category than they do for an easy win

- Nearly uncontrollable and can roam straight into arena hazards or pits

- IRL designs would demand a low-gear weapon and drivetrain design to avoid seizing up in corners and would lack any possible means of doing sufficient damage if they collide with an enemy. (hence why none are even attempted)

- Can self-destruct from hitting walls/ demand very high durability

- Not aggressive at all

- breaking the weapon completely stalls the bot once it hits something