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| − | Real Life Examples: Firestorm (but has no weapons) | + | *Real Life Examples: None |
| − | In Game Examples: None (but a good bunch of them in the [[Starcore AI packs]]) | + | *In Game Examples: None in Stock, but a good bunch of them in notable AI packs located in the downloads page) |
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| | A popup is a wedged bot that gets under a bot using preferentially burst motors and small wedges on them, and then when under the bot, uses very short hammers concealed in the body, [[Gut-ripping]] their underside. | | A popup is a wedged bot that gets under a bot using preferentially burst motors and small wedges on them, and then when under the bot, uses very short hammers concealed in the body, [[Gut-ripping]] their underside. |
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| | Have a high [[ADC]]. | | Have a high [[ADC]]. |
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| − | There was no such thing as a popup in the beginnings of RA2. The first popup was built by [[JimXorb]]. | + | There was no such thing as a popup in the beginnings of RA2. The first popup was built by [[Omegaforce]]. The design was then improved on and popularized by [[Jimxorb]]. |
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| − | A good popup needs to have a strong drive train but also a very good wedge and if you can, frontal armor. The best weapons used on popups are [[razor tips]]. | + | A good popup needs to have a strong drive train but also a very good wedge and if you can, frontal armor. The best weapons used on popups are [[razor tips]] for optimal dps, while true popups may consist of more durable weapon options, like [[iron spikes]] to withstand impact from vertical spinners or opponents boasting weapons that may directly strike the popup's crucial weapon systems. |
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| − | The majority of popups fire forward (Firestorm-style), but several popups fire upward just like a classic flipper, making them a good choice in low-walled arenas as well as closed ones. | + | The majority of popups are front-hinged, but several popups fire upward just like a rear-hinged flipper, making them a good choice in low-walled arenas as well as closed ones. |
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| | The best example of this is the DSL AI MW [[SlashBack]]. | | The best example of this is the DSL AI MW [[SlashBack]]. |
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| − | There are technical true popups in [[Stock AI]] ([[Dementia]], [[Hanky Panky]]), but they're all horrible because the weapon is basically the wedge, thus not striking against the opponent (like real popups do), but just flipping him, with very low damage..
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| | '''CONS''' | | '''CONS''' |
| | *1 vs 1 specialists - much less suited to rumbles | | *1 vs 1 specialists - much less suited to rumbles |
| − | *Useless while inverted, and takes precious time self-rightng | + | *Cannot be made invertible |
| − | *Completely useless if you can't get under the enemy - highly dependent on [[wedges]] | + | *Highly dependent on [[wedge]] quality to win matches |
| − | *Like [[Rammer]]s, extremely dependent on their drive train to win matc | + | *Like [[Rammer]]s, extremely dependent on their drive train to win matches |
| | *Easily outweaponed | | *Easily outweaponed |
| | *Vulnerable to high chassis bots. | | *Vulnerable to high chassis bots. |
| | + | *Cannon fodder to anything with rotational mass capable of making contact with their weapons. Face Spinners are especially threatening as pinning them doesn't stall the weapons and striking an active Face Spinner anywhere other than any defenseless component is likely to result in damaged or fractured weapons. |
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| − | Popups are good against most robot types, but anti-gut-ripper builds such as [[TRFBD]]'s and [[Crawlers]] are a guanranteed loss in most cases. | + | Popups are good against most robot types, but anti-gut-ripper builds such as [[TRFBD]]'s and [[Crawlers]] are a guaranteed loss in most cases. |
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| | + | {{Bottypes}} |
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| | [[Category:Robot Types]] | | [[Category:Robot Types]] |