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| − | Sawbots are basically spinners. | + | Sawbots are basically [[VS]] with disc or sawblade weapon components instead of weapons on extenders. |
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| − | But contrarily to classical [[HS]]/[[VS]] or drums that features bars/discs/tribars, a sawbot's weapon is just (as the name implies) a saw or circular weapon (single component) attached to a motor. Middleweight and especially heavyweights can have multiple saws.
| + | Contrarily to classical [[HS]]/[[VS]] or drums that features bars/discs/tribars, a sawbot's weapon is just (as the name implies) a saw or circular weapon (single component) attached to a motor. Middleweight and especially heavyweights can have multiple saws. |
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| | [[Ninja]], [[BOT-204]] (and their DSL counterparts) and [[Spinner from the West]] are sawbots, but [[Ripblade]] (Stock and DSL) isn't one because it has teeth on a disc. | | [[Ninja]], [[BOT-204]] (and their DSL counterparts) and [[Spinner from the West]] are sawbots, but [[Ripblade]] (Stock and DSL) isn't one because it has teeth on a disc. |
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| | A variant of the sawbot is a drill. These robots feature a lengthwise attack zone (compared to the vertical or horizontal attack zones of the traditional sawbots), although designs vary heavily depending on the weight class. Sub-[[Lightweight]] classes take advantage of the [[Chicken Drill]] glitch to deal lethal damage despite only having a single [[Razor]] per weapon motor. While the drill design is not optimal on heavier weight classes for stock, drills in DSL can be a threat simply by spamming light and damaging weapons onto small drums/discs in a lengthwise manner, such as [[Mindless Aggression 4]]. | | A variant of the sawbot is a drill. These robots feature a lengthwise attack zone (compared to the vertical or horizontal attack zones of the traditional sawbots), although designs vary heavily depending on the weight class. Sub-[[Lightweight]] classes take advantage of the [[Chicken Drill]] glitch to deal lethal damage despite only having a single [[Razor]] per weapon motor. While the drill design is not optimal on heavier weight classes for stock, drills in DSL can be a threat simply by spamming light and damaging weapons onto small drums/discs in a lengthwise manner, such as [[Mindless Aggression 4]]. |
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| − | | + | =Pros&Cons= |
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| | '''PROS:''' | | '''PROS:''' |
| − | * Excellent damage | + | * Good to excellent DPS |
| − | * Weapon/s cannot be physically stopped | + | * Weapons do not get stuck in the opponent, unlike some VS |
| − | * By far the most stable spinners due to single-piece weapon systems | + | * Does not wobble if a weapon is lost |
| − | * Fast and wedgy - good gut-rippers | + | * Gut-ripping specialist |
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| | '''CONS:''' | | '''CONS:''' |
| − | * Risky builds due to very fragile and exposed weapons | + | * Very fragile weapons : win fast or lose by points |
| − | * Usually not invertible | + | * Virtually impossible to self-right without a srimech and almost never invertible |
| − | * Self-righting tends to be more difficult than in VS | + | * Weapons are more exposed than most gut-rippers |
| | * Lacks the punting force of a VS | | * Lacks the punting force of a VS |
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