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| − | == Get a Starcore Pack equivalent ==
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| − | Find a bot in the Starcore V3 AI pack that is similar in fighting style to your bot. There are 210 of them to choose from. Look for same type of Spinner, Rammer, Pusher, Invertible or not, etc.
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| | == Tune your bot for AI == | | == Tune your bot for AI == |
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| | If you have a button for flipping your bot when inverted, name it: Srimech | | If you have a button for flipping your bot when inverted, name it: Srimech |
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| − | If you have a spinner, rammer or pusher that does not need to know when to activate its weapons, you are done with this part of AIing | + | If you have a [[Spinner]], [[Rammer]] or [[Pusher]] that does not need to know when to activate its weapons, you are done with this part of AIing |
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| | If you have a Poker, Hammer, Flipper, Popup or Hybrid that has these elements you will need to get the Smartzone.cfz that RFS unlocked (or similar) and put it in your Robot Arena 2 main folder to unlock the Smartzone feature. Then you will need to size and place the Smartzone. When you add the Smartzone.cfz and restart RA2 you will find the Smartzone as an option in the Power Catagory. | | If you have a Poker, Hammer, Flipper, Popup or Hybrid that has these elements you will need to get the Smartzone.cfz that RFS unlocked (or similar) and put it in your Robot Arena 2 main folder to unlock the Smartzone feature. Then you will need to size and place the Smartzone. When you add the Smartzone.cfz and restart RA2 you will find the Smartzone as an option in the Power Catagory. |
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| − | It is a bit tricky to place because it is invisible when being positioned. It does weigh 2Kg so you may or may not want to plan for it in your staying in your weight class (I required all LW, MW and HW Starcore AI bots to stay within wieght class so they would look right on the displays). You will want to size and position the Smartzone to be where your weapons hit or where you want the opponent to be before you activate your attack systems. | + | It is a bit tricky to place because it is invisible when being positioned. It does weigh 2Kg so you may or may not want to plan for it in your staying in your weight class (I required all LW, MW and HW Starcore AI bots to stay within weight class so they would look right on the displays). You will want to size and position the Smartzone to be where your weapons hit or where you want the opponent to be before you activate your attack systems. |
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| − | If you put in a Smartzone name it: weapon (Note: All lower case) | + | If you put in a [[Smartzone]] name it: weapon (Note: All lower case) |
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| − | (edit by Naryar: if you're using the Flipper or Poker AI, you don't need a srimech button. Also for a flipper, you need to name the smartzone "flip" and not "weapon") | + | (edit by [[Naryar]]: if you're using the Flipper or Poker AI, you don't need a [[Srimech]] button. Also for a flipper, you need to name the [[Smartzone]] "flip" and not "weapon") |
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| | == Preparing your bot's name == | | == Preparing your bot's name == |
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| − | Also check here: https://gametechmods.com/?do=Guide_to_AIing | + | Also check here: http://gametechmods.com/?do=Guide_to_AIing |
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| | Bot with more than one weapon system. | | Bot with more than one weapon system. |
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| | + | == AI Bindings == |
| | + | |
| | + | {| class="wikitable" style="text-align: center;" |
| | + | |+ Bindings and Usage |
| | + | |- |
| | + | ! Binding Name |
| | + | ! In Game Control |
| | + | ! Use |
| | + | |- |
| | + | ! Forward |
| | + | | Analog || Controls forwards and backwards movement. |
| | + | |- |
| | + | ! LeftRight |
| | + | | Analog || Controls turning left and right. |
| | + | |- |
| | + | ! Fire |
| | + | | Button || Activates when AI criteria is achieved - Used for hammering weaponry. |
| | + | |- |
| | + | ! Flip |
| | + | | Button || Activates when AI criteria is achieved - Used for flipping weaponry. |
| | + | |- |
| | + | ! Srimech |
| | + | | Button || Activates when AI is inverted. |
| | + | |} |
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| | [[Category:Modification Tutorials]] | | [[Category:Modification Tutorials]] |