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| | combat. Under the type, I've listed real-world examples. | | combat. Under the type, I've listed real-world examples. |
| | | | |
| − | '''*RAMMERS:'''
| + | ==Rammers== |
| | EXAMPLES: Tricerabot, Hammerhead, Ogre | | EXAMPLES: Tricerabot, Hammerhead, Ogre |
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| | | | |
| − | '''*WEDGES:'''
| + | ==Wedges== |
| | EXAMPLES: Double Agent, Bad Attitude, Mosquito, War Machine | | EXAMPLES: Double Agent, Bad Attitude, Mosquito, War Machine |
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| | | | |
| − | '''*LIFTERS/LAUNCHERS:'''
| + | ==Lifters / Launchers== |
| | EXAMPLES: Vlad the Impaler, Firestorm, Biohazard; Toro, T-minus, Hexadecimator | | EXAMPLES: Vlad the Impaler, Firestorm, Biohazard; Toro, T-minus, Hexadecimator |
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| | | | |
| − | '''*CLAMPS:'''
| + | ==Clamps== |
| | EXAMPLES: Huggy Bear, Complete Control, Dead Metal | | EXAMPLES: Huggy Bear, Complete Control, Dead Metal |
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| | Con: Difficult to build effectively. | | Con: Difficult to build effectively. |
| | | | |
| − | | + | ==Thwacks== |
| − | '''*THWACKS:'''
| |
| | EXAMPLES: Blade Runner, Herr Gepounden, T-Wrex, Whirligig | | EXAMPLES: Blade Runner, Herr Gepounden, T-Wrex, Whirligig |
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| | | | |
| − | '''*HAMMERS:'''
| + | ==Hammers== |
| | EXAMPLES: Frenzy, Deadblow, Pressure Drop, No Apologies, Diesector, Beta Hurtz | | EXAMPLES: Frenzy, Deadblow, Pressure Drop, No Apologies, Diesector, Beta Hurtz |
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| | | | |
| | | | |
| − | '''*SIDE HAMMERS:'''
| + | ==Side Hammers== |
| | EXAMPLES: none that are famous | | EXAMPLES: none that are famous |
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| | | | |
| − | '''*SPEARS/PUNCHERS:'''
| + | ==Speras / Punchers== |
| | EXAMPLES: Rammstein, Rhino | | EXAMPLES: Rammstein, Rhino |
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| | Con: Narrow and limited attack potential, requires a separate power source | | Con: Narrow and limited attack potential, requires a separate power source |
| | | | |
| − | | + | ==Saws== |
| − | '''*SAWS:'''
| |
| | EXAMPLES: the Master, Anklebiter (season 1-4), Ginsu, SOB, Low Blow | | EXAMPLES: the Master, Anklebiter (season 1-4), Ginsu, SOB, Low Blow |
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| | Con: Small damage, easily damaged | | Con: Small damage, easily damaged |
| | | | |
| − | | + | ==Bar/Disc Spinners== |
| − | '''*BAR/DISC SPINNERS:'''
| |
| | EXAMPLES: Mauler, Hazard, Malvolio, Hypno-disc, Surgeon General | | EXAMPLES: Mauler, Hazard, Malvolio, Hypno-disc, Surgeon General |
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| | Con: Usually weak drive trains, difficult to control during spin-up, | | Con: Usually weak drive trains, difficult to control during spin-up, |
| | | | |
| − | | + | ==Vertical Spinners== |
| − | '''*VERTICAL SPINNERS:'''
| |
| | EXAMPLES: Nightmare, Backlash, Garm, 259, Heavy Metal Noise | | EXAMPLES: Nightmare, Backlash, Garm, 259, Heavy Metal Noise |
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| | | | |
| − | '''*DRUMS/THRESHERS:'''
| + | ==Drums /Threshers== |
| | examples: Little Drummer Boy, El Diablo | | examples: Little Drummer Boy, El Diablo |
| | | | |
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| | Con: Smaller damage, | | Con: Smaller damage, |
| | | | |
| − | | + | ==Face Spinners== |
| − | '''*FACE SPINNERS:'''
| |
| | EXAMPLES: B.O.B., 911 | | EXAMPLES: B.O.B., 911 |
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| | Con: Often limited in size (and hence, damage) | | Con: Often limited in size (and hence, damage) |
| | | | |
| − | | + | ==Complex Spinners== |
| − | '''*COMPLEX SPINNERS:'''
| |
| | Examples: (virtually impossible nor practical in real life) | | Examples: (virtually impossible nor practical in real life) |
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| | Con: Difficult to build, incredibly unstable | | Con: Difficult to build, incredibly unstable |
| | | | |
| − | | + | ==Full-Body Spinners== |
| − | '''*FULL-BODY SPINNERS:'''
| |
| | EXAMPLES: Y-POUT & Why-Not (sort of) | | EXAMPLES: Y-POUT & Why-Not (sort of) |
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| | | | |
| | | | |
| − | '''*FULL-BODY DRUMS:'''
| + | ==Full-Body Drums== |
| | EXAMPLES: Daffodil | | EXAMPLES: Daffodil |
| | | | |