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76 bytes added ,  05:49, 30 June 2015
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Sawbots are basically [[VS]] with disc components instead of weapons on extenders.
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Sawbots are basically [[VS]] with disc or sawblade weapon components instead of weapons on extenders.
    
Contrarily to classical [[HS]]/[[VS]] or drums that features bars/discs/tribars, a sawbot's weapon is just (as the name implies) a saw or circular weapon (single component) attached to a motor. Middleweight and especially heavyweights can have multiple saws.
 
Contrarily to classical [[HS]]/[[VS]] or drums that features bars/discs/tribars, a sawbot's weapon is just (as the name implies) a saw or circular weapon (single component) attached to a motor. Middleweight and especially heavyweights can have multiple saws.
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A variant of the sawbot is a drill. These robots feature a lengthwise attack zone (compared to the vertical or horizontal attack zones of the traditional sawbots), although designs vary heavily depending on the weight class. Sub-[[Lightweight]] classes take advantage of the [[Chicken Drill]] glitch to deal lethal damage despite only having a single [[Razor]] per weapon motor. While the drill design is not optimal on heavier weight classes for stock, drills in DSL can be a threat simply by spamming light and damaging weapons onto small drums/discs in a lengthwise manner, such as [[Mindless Aggression 4]].
 
A variant of the sawbot is a drill. These robots feature a lengthwise attack zone (compared to the vertical or horizontal attack zones of the traditional sawbots), although designs vary heavily depending on the weight class. Sub-[[Lightweight]] classes take advantage of the [[Chicken Drill]] glitch to deal lethal damage despite only having a single [[Razor]] per weapon motor. While the drill design is not optimal on heavier weight classes for stock, drills in DSL can be a threat simply by spamming light and damaging weapons onto small drums/discs in a lengthwise manner, such as [[Mindless Aggression 4]].
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=Pros&Cons=
    
'''PROS:'''
 
'''PROS:'''
* Excellent damage
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* Good to excellent DPS
* Weapons cannot be physically stopped
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* Weapons do not get stuck in the opponent, unlike some VS
* By far the most stable spinner due to single-piece weapon systems
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* Does not wobble if a weapon is lost
* Can be made easily into good gut-rippers
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* Gut-ripping specialist
    
'''CONS:'''
 
'''CONS:'''
 
* Very fragile weapons : win fast or lose by points
 
* Very fragile weapons : win fast or lose by points
* Very difficult self-righting, and virtually never invertible
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* Virtually impossible to self-right without a srimech and almost never invertible
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* Weapons are more exposed than most gut-rippers
 
* Lacks the punting force of a VS
 
* Lacks the punting force of a VS
  
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