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829 bytes added ,  19:54, 27 February 2014
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Fixed spelling mistake
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This is where all the scripts and opponent bots are stored.
 
This is where all the scripts and opponent bots are stored.
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Inside, you'll find Team0 to Team14 folders, corresponding to the 15 teams in the game. You will also have the teams.txt file, which contains the summary of the teams, their mottos, names and logos.
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Inside, you'll find all the Teams folder, corresponding to the AI teams in the game (Team0 ([[RED ZONE]]) to Team15 ([[The Scrappers]]) in stock RA2). You will also have the teams.txt file, which contains the summary of the teams, their mottos, names and logos.
    
You will also find .py python scripts, which are the algorithms used by the bots ingame. Clever programmers might try to write their own files for specific behaviour.
 
You will also find .py python scripts, which are the algorithms used by the bots ingame. Clever programmers might try to write their own files for specific behaviour.
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This is the folder conatining data about the player's teams.
 
This is the folder conatining data about the player's teams.
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Inside it, you will find TeamX folders corresponding to the player's teams, and a Teams.txt fiel describing the current teams in use.
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Inside it, you will find TeamX folders corresponding to the player's teams, and a Teams.txt file describing the current teams in use.
    
You will also find images for default, pre-made team logos.
 
You will also find images for default, pre-made team logos.
    
=Robot Arena.exe=
 
=Robot Arena.exe=
The main executable of the game, AFAIK built in VC++ 6.0, with built-in havok game library. It can be one of these versions:
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The main executable of the game, AFAIK built in VC++ 6.0, with built-in havok game library. To play online, you must have the same version of this file as your opponent(s).
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1.00 - the original executable released on CD.
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It can be one of these versions:
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* 1.00 - The original executable released on CD.
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* 1.20 - Adds cheatbot2 parts and minor fixes. It was released on 03/19/03 which is 32 days after RA2's initial launch.
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* 1.30 - The official nVidia fix released by Infogrames on 10/12/06. It adds several new features including a FPS window (F9), a tourney cam (F10), and a wireframe mode (F12). It also allows you to play without using the CD.
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1.20 - Patch v.1.20, which adds cheatbot2 parts and minor fixes.
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1.30 - The official nVidia fix released by Infogrames on 10/12/06. It adds several new features including a FPS window (F9), a tourny cam (F10), and a wireframe mode (F12). It also allows you to play without using the CD.
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'''''Warning 1:''' If you are patching your game, you need to apply both the 1.2 and 1.3 patches respectively to get all the updates.''
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'''''Warning 2:''' Having the same version doesn't necessary mean that you will be able to play online against someone. You can only use components that are also installed in all of your opponents' games.''
    
=[[max_sphere.gmf]]=
 
=[[max_sphere.gmf]]=
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=Components.cfz=
 
=Components.cfz=
A [[CFZ]] file containg all the standard and stock .[[TXT]] files defining the components.
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A [[CFZ]] file containg all the standard and stock .[[TXT]] files defining the components. In Stock RA2, all the component [[TXT]]'s are compiled in it and as such are not in the Components folder. To decompile it and access the files, you will need Lu-Tze's CFZ compiler : http://gametechmods.com/Robot_Arena2/Tools/CFZ_Compiler.exe
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[[Category:Modification Tutorials]]

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