Difference between revisions of "Smartzones"

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(Reworded for clarity)
 
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Smartzones are the only unrealistic components. They are invisible, intangible, very light large boxes who serve as detectors for [[AI]]-ed robots.
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Smartzones are used by AI bots for detecting when an opponent is within the AI's attack zone. Characteristically, they are invisible, intangible, and lightweight.
  
 
Basically, when a smartzone overlaps with an opponent (being intangible), the game detects it, and the smartzone-bearing bot can get a signal from it's AI. Mostly used for [[Poker]]s/[[Hammer]]s/[[Popup]]s/[[Flipper]]s who fire their piston/burst motor when the enemy is in the smartzone, but also, more rarely, for [[Whipper]]s or more complex bots.
 
Basically, when a smartzone overlaps with an opponent (being intangible), the game detects it, and the smartzone-bearing bot can get a signal from it's AI. Mostly used for [[Poker]]s/[[Hammer]]s/[[Popup]]s/[[Flipper]]s who fire their piston/burst motor when the enemy is in the smartzone, but also, more rarely, for [[Whipper]]s or more complex bots.
  
 
[[Category:The Power Category]]
 
[[Category:The Power Category]]

Latest revision as of 15:56, 11 February 2013

Smartzones are used by AI bots for detecting when an opponent is within the AI's attack zone. Characteristically, they are invisible, intangible, and lightweight.

Basically, when a smartzone overlaps with an opponent (being intangible), the game detects it, and the smartzone-bearing bot can get a signal from it's AI. Mostly used for Pokers/Hammers/Popups/Flippers who fire their piston/burst motor when the enemy is in the smartzone, but also, more rarely, for Whippers or more complex bots.