Difference between revisions of "Smartzones"
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− | Smartzones are the | + | Smartzones are used by AI bots for detecting when an opponent is within the AI's attack zone. Characteristically, they are invisible, intangible, and lightweight. |
Basically, when a smartzone overlaps with an opponent (being intangible), the game detects it, and the smartzone-bearing bot can get a signal from it's AI. Mostly used for [[Poker]]s/[[Hammer]]s/[[Popup]]s/[[Flipper]]s who fire their piston/burst motor when the enemy is in the smartzone, but also, more rarely, for [[Whipper]]s or more complex bots. | Basically, when a smartzone overlaps with an opponent (being intangible), the game detects it, and the smartzone-bearing bot can get a signal from it's AI. Mostly used for [[Poker]]s/[[Hammer]]s/[[Popup]]s/[[Flipper]]s who fire their piston/burst motor when the enemy is in the smartzone, but also, more rarely, for [[Whipper]]s or more complex bots. | ||
[[Category:The Power Category]] | [[Category:The Power Category]] |
Latest revision as of 15:56, 11 February 2013
Smartzones are used by AI bots for detecting when an opponent is within the AI's attack zone. Characteristically, they are invisible, intangible, and lightweight.
Basically, when a smartzone overlaps with an opponent (being intangible), the game detects it, and the smartzone-bearing bot can get a signal from it's AI. Mostly used for Pokers/Hammers/Popups/Flippers who fire their piston/burst motor when the enemy is in the smartzone, but also, more rarely, for Whippers or more complex bots.