Difference between revisions of "Piercing"

From RA2Wiki
Jump to navigation Jump to search
(Created page with 'Piercing and concussion are weapon statistics, contained in the weapon component's .txt file. Both values do define how damaging the weapon is (the higher the value, the more de…')
 
m (Changed Category)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Piercing and concussion are weapon statistics, contained in the weapon component's .txt file.
+
Piercing is a weapon statistic, visible in the component txt files in Components under "piercing = X" where x is the piercing value. [[Razor tips]] are the emblematic piercing weapons in both DSL and Stock.
  
Both values do define how damaging the weapon is (the higher the value, the more destructive the weapon), but not in the same way.
+
Basically, high piercing weapons deal more damage to the chassis. High piercing weapons are especially fit for [[Gut-ripper]]s, especially for popups (see [[Razor tips]]). They are not as fitted to damage other weapons however, and a head-on collision with a concussion weapon will often given the edge to the concussion weapon, unless the piercing weapon is on flails (razors are also often used on [[Flail shell spinners]]).
  
 
+
[[Category:Components]]
== Piercing ==
 
 
 
Basically, high piercing weapons deal more damage to the chassis. High piercing weapons are especially fit for [[Gut-ripper]]s, especially for popups (See [[Razor tips]]). They are not very fitted to damage other weapons however, and a head-on collision with a concussion weapon will often given the edge to the concussion weapon, unless the piercing weapon is on flails (razors are also often used on [[Flail shell spinners]]
 
 
 
 
 
== Concussion ==
 
 
 
High concussion weapons deal more damage to components. As a result, they are a good choice when your weapons are designed for hitting head-on the opponent's weapons (excepted flail shell spnners), and probably a better choice on spinners than high-piercing weapons. Of course, high-speed concussion weapons will still damage the chassis, but less than a high-piercing weapon will do.
 

Latest revision as of 10:05, 29 January 2013

Piercing is a weapon statistic, visible in the component txt files in Components under "piercing = X" where x is the piercing value. Razor tips are the emblematic piercing weapons in both DSL and Stock.

Basically, high piercing weapons deal more damage to the chassis. High piercing weapons are especially fit for Gut-rippers, especially for popups (see Razor tips). They are not as fitted to damage other weapons however, and a head-on collision with a concussion weapon will often given the edge to the concussion weapon, unless the piercing weapon is on flails (razors are also often used on Flail shell spinners).