Difference between revisions of "Concussion"
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− | + | A weapon statistic, Concussion is the opposite of [[Piercing]] though many components have both concussion and piercing value. An emblematic and concussion-only weapon is the [[Sledgehammer]] | |
High concussion weapons deal more damage to components. As a result, they are a good choice when your weapons are designed for hitting head-on the opponent's weapons (except on flail shell spinners), and probably a better choice on vertical spinners than high-piercing weapons. Of course, high-speed concussion weapons will still damage the chassis, but less than a high-piercing weapon will do. | High concussion weapons deal more damage to components. As a result, they are a good choice when your weapons are designed for hitting head-on the opponent's weapons (except on flail shell spinners), and probably a better choice on vertical spinners than high-piercing weapons. Of course, high-speed concussion weapons will still damage the chassis, but less than a high-piercing weapon will do. | ||
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+ | [[Category:Components]] |
Latest revision as of 11:05, 29 January 2013
A weapon statistic, Concussion is the opposite of Piercing though many components have both concussion and piercing value. An emblematic and concussion-only weapon is the Sledgehammer
High concussion weapons deal more damage to components. As a result, they are a good choice when your weapons are designed for hitting head-on the opponent's weapons (except on flail shell spinners), and probably a better choice on vertical spinners than high-piercing weapons. Of course, high-speed concussion weapons will still damage the chassis, but less than a high-piercing weapon will do.