Difference between revisions of "AAM"
Jump to navigation
Jump to search
(Added links so that it isn't a dead-end page) |
|||
Line 1: | Line 1: | ||
− | AAM is short for '''A'''dvanced '''A'''ttachment '''M'''ethod...... | + | AAM is short for '''A'''dvanced '''A'''ttachment '''M'''ethod......and is usually considered to be a form of cheating. Many people mistakenly call this a [[glitch]] when in fact it is merely [[GMF]] file swapping. |
− | It consists of using a different component mesh than the mesh intended to appear in the final result, and allows for stacking impossible ways in-game, as well as creating non-existing | + | It consists of using a different component mesh than the mesh intended to appear in the final result, and allows for stacking impossible ways in-game, as well as creating non-existing attachment points. |
+ | |||
+ | [[HX]] created a tutorial that explains how to perform it. |
Latest revision as of 10:58, 26 January 2013
AAM is short for Advanced Attachment Method......and is usually considered to be a form of cheating. Many people mistakenly call this a glitch when in fact it is merely GMF file swapping.
It consists of using a different component mesh than the mesh intended to appear in the final result, and allows for stacking impossible ways in-game, as well as creating non-existing attachment points.
HX created a tutorial that explains how to perform it.