Difference between revisions of "Piercing"
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Basically, high piercing weapons deal more damage to the chassis. High piercing weapons are especially fit for [[Gut-ripper]]s, especially for popups (see [[Razor tips]]). They are not as fitted to damage other weapons however, and a head-on collision with a concussion weapon will often given the edge to the concussion weapon, unless the piercing weapon is on flails (razors are also often used on [[Flail shell spinners]]). | Basically, high piercing weapons deal more damage to the chassis. High piercing weapons are especially fit for [[Gut-ripper]]s, especially for popups (see [[Razor tips]]). They are not as fitted to damage other weapons however, and a head-on collision with a concussion weapon will often given the edge to the concussion weapon, unless the piercing weapon is on flails (razors are also often used on [[Flail shell spinners]]). | ||
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Revision as of 00:47, 19 August 2012
Piercing is a weapon statistic, visible in the component txt files in Components under "piercing = X" where x is the piercing value. Razor tips are the emblematic piercing weapons in both DSL and Stock.
Basically, high piercing weapons deal more damage to the chassis. High piercing weapons are especially fit for Gut-rippers, especially for popups (see Razor tips). They are not as fitted to damage other weapons however, and a head-on collision with a concussion weapon will often given the edge to the concussion weapon, unless the piercing weapon is on flails (razors are also often used on Flail shell spinners).