Difference between revisions of "Smartzones"
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+ | Smartzones are the only unrealistic components. They are invisible, intangible, very light large boxes who serve as detectors for [[AI]]-ed robots. | ||
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+ | Basically, when a smartzone overlaps with an opponent (being intangible), the game detects it, and the smartzone-bearing bot can get a signal from it's AI. Mostly used for [[Poker]]s/[[Hammer]]s/[[Popup]]s/[[Flipper]]s who fire their piston/burst motor when the enemy is in the smartzone, but also, more rarely, for [[Whipper]]s or more complex bots. | ||
[[Category:The Power Category]] | [[Category:The Power Category]] |
Revision as of 12:18, 23 November 2010
Smartzones are the only unrealistic components. They are invisible, intangible, very light large boxes who serve as detectors for AI-ed robots.
Basically, when a smartzone overlaps with an opponent (being intangible), the game detects it, and the smartzone-bearing bot can get a signal from it's AI. Mostly used for Pokers/Hammers/Popups/Flippers who fire their piston/burst motor when the enemy is in the smartzone, but also, more rarely, for Whippers or more complex bots.