Difference between revisions of "Hold back"

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Hold back is the amount of resistance that a bot's weapon undergoes when it comes into contact with a foe's chassis; in respect to other many variables such as the amount of power that the weapon's source (motor and battery) is capable of outputting, and the shape of the weapon's collision mesh. Therefore, a weapon that is sharply pointed, balanced in weight, and has a decent power source, is more likely to have less hold back than the alternative. Hold back is also affected by the position of the weapon and it's it points, as a weapon that is well positioned but is brittle has a very low hold back than a well positioned weapon with a lot of hitpoints. Most types of bots with very little hold back are more designed to "scratch" their opponents chassis than batter them down. A good example are flailing bots like [[Iron Spaghetti]], which brushes it's weapons against the bot's chassis, and did considerable damage.
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Hold back or more specifically, Weapon Friction, is the amount of resistance that a bot's weapon undergoes when it comes into contact with a foe's chassis; in respect to other many variables such as the amount of power that the weapon's source (motor and battery) is capable of outputting, and the shape of the weapon's collision mesh. Therefore, a weapon that is sharply pointed, balanced in weight, and has a decent power source, is more likely to have less hold back than the alternative. Hold back is also affected by the position of the weapon and it's hit points, as a weapon that is well positioned but is brittle has a very low hold back than a well positioned weapon with a lot of hitpoints. Most types of bots with very little hold back are more designed to "scratch" their opponents chassis than batter them down. A good example are flailing bots like [[Iron Spaghetti]], which brushes it's weapons against the bot's chassis, doing a considerable amount of damage.

Revision as of 09:29, 28 July 2010

Hold back or more specifically, Weapon Friction, is the amount of resistance that a bot's weapon undergoes when it comes into contact with a foe's chassis; in respect to other many variables such as the amount of power that the weapon's source (motor and battery) is capable of outputting, and the shape of the weapon's collision mesh. Therefore, a weapon that is sharply pointed, balanced in weight, and has a decent power source, is more likely to have less hold back than the alternative. Hold back is also affected by the position of the weapon and it's hit points, as a weapon that is well positioned but is brittle has a very low hold back than a well positioned weapon with a lot of hitpoints. Most types of bots with very little hold back are more designed to "scratch" their opponents chassis than batter them down. A good example are flailing bots like Iron Spaghetti, which brushes it's weapons against the bot's chassis, doing a considerable amount of damage.