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89 bytes added ,  02:30, 3 February 2010
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It creates an invisible anomaly that behaves like a landmine: when you come close to it, you have a big chance to be tossed randomly and apparently with no reason. Sometimes, the same component can create several havok explosions.
 
It creates an invisible anomaly that behaves like a landmine: when you come close to it, you have a big chance to be tossed randomly and apparently with no reason. Sometimes, the same component can create several havok explosions.
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Havok explosions range from a small push that will unbalance your bot and raise one or your sides, like if you were flipping a heavyweight with a Snapper2, to reaching the ceiling in 0.2 seconds.
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Havok explosions range from a small push that will unbalance your bot and raise one or your sides, like if you were flipping a heavyweight with a Snapper2, to "teleporting" a bot OOTA (most likely just an extremely high speed propulsion that is so fast the bot goes through the walls)
    
Extremely annoying (if unfair) because it can make you lose easily, or funny (but still unfair) if the other bot havoks.
 
Extremely annoying (if unfair) because it can make you lose easily, or funny (but still unfair) if the other bot havoks.
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