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No change in size ,  09:00, 15 November 2009
I cleaned the page up a bit. The only content changed was on flails. I know this is completly a "Naryar's Opinion Page", but lets try to be balanced a little...
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*Ant batteries are pretty much all what you need on bots with no active burst motors. You can power a spin motor with 1 ant battery (yes, a Dual Perm as well !!!), but 1 battery for each spin motor is the minimum - if you have the weight throw in some more, you don't want to deplete your batteries after 2 minutes of match.
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*Ant batteries are pretty much all what you need on bots with no active burst motors. You can power a spin motor with 1 ant battery (yes, a Dual Perm as well!), but 1 battery for each spin motor is the minimum - if you have the weight throw in some more, you don't want to deplete your batteries after 2 minutes of match.
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*NO PIGLETS FOR DRIVE !!!!!!!!!!!!!1 Unlike in Stock, DSL has 2 different types of spin motors: WEAPON motors and DRIVE motors.
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*NO PIGLETS FOR DRIVE! Unlike in Stock, DSL has 2 different types of spin motors: WEAPON motors and DRIVE motors.
    
Drive motors: Copals, Astroflights, Slimbodies, TWM3, TWM3R (DRIVE VERSION ONLY), all of the NPC's and the DRIVE E-tek are supposed to be for drive. All the other are weapon motors, and using a weapon motor for drive is wasting weight, as well as the opposite. (Technically, drive motors are stronger (superior torque) but have average speed, and weapon motors are weaker but MUCH faster, making these better for damage since the damage of a spinning weapon is directly proportional to the speed of the weapon)
 
Drive motors: Copals, Astroflights, Slimbodies, TWM3, TWM3R (DRIVE VERSION ONLY), all of the NPC's and the DRIVE E-tek are supposed to be for drive. All the other are weapon motors, and using a weapon motor for drive is wasting weight, as well as the opposite. (Technically, drive motors are stronger (superior torque) but have average speed, and weapon motors are weaker but MUCH faster, making these better for damage since the damage of a spinning weapon is directly proportional to the speed of the weapon)
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*A good bunch of the weapons in DSL have normals, that is do damage in only one direction - pretty much all spinning weapons intended to be directly put on a motor (replica discs/saws excepted Potter's and WhirlWep's, sawblades, chewblades, ant sawblade, ninja star, replica discs, MOE & Fluffy weapon, etc), all of the teeth except the double sided ones, all of the axes, spike strips, bear claws, samurai swords, both icepicks, pointy tips, pole spikes, 25kg hammer (!)... The only weapons with normals i find worthy are sawblades, replica discs (not all of them though) and DSL bars on spinners - and do as they say, put weapons on their ends !
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*A good bunch of the weapons in DSL have normals, that is do damage in only one direction - pretty much all spinning weapons intended to be directly put on a motor (replica discs/saws excepted Potter's and WhirlWep's, sawblades, chewblades, ant sawblade, ninja star, replica discs, MOE & Fluffy weapon, etc), all of the teeth except the double sided ones, all of the axes, spike strips, bear claws, samurai swords, both icepicks, pointy tips, pole spikes and the 25kg hammer (unlike all other hammers, it has normals!)... The only weapons with normals I find worthy are sawblades, replica discs (not all of them though) and DSL bars on spinners - and do as they say, put weapons on their ends !
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*Don't use flailing weapons (weapon heads on axles). Not only they are teh ghey, but they are very havok prone when ripped off. Don't be surprised if your bot suddenly flies after losing an axle.
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*Be cautious about using flail weapons (weapon heads on axles). Not only do they havok extensivly when ripped off, but some members have a serious distaste for them.
     
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