Difference between revisions of "Guard Duty"

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! Weapon:
 
! Weapon:
| 5 razor tips on a Large JX burst motor
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| 5 razor tips on a Small JX burst motor
 
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! Weapon power:
 
! Weapon power:
| Spring loaded Beta (primary), Large JX (secondary)
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| Spring loaded Beta (primary), Small JX (secondary)
 
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! Drive:
 
! Drive:
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'''Guard Duty''' is Red Zone's last bot in NAR AI. It was an attempt at making [[Fight or Flight]] more combat-efficient. It sports the same clamping weapon system, but is more damaging due to the 5 razor tips on a more powerful motor. The dual burst setup makes it's flipping power superior to a single Beta burst flipper, but less stable as well.
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In combat it shines in walled arenas, but is near average in the Combat Arena.
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'''Strengths:''' Powerful
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'''Weakness:''' Fragile weapons, issues self righting

Latest revision as of 22:54, 6 October 2009

Guard Duty
GuardDuty.PNG
Builder: Naryar
Weight class: Heavyweight
Weapon: 5 razor tips on a Small JX burst motor
Weapon power: Spring loaded Beta (primary), Small JX (secondary)
Drive: 2 NPC Fasts
Armor: 5 MM Titanium
Trivia: Guard Duty is so far the only clamp in NAR AI.


Guard Duty is Red Zone's last bot in NAR AI. It was an attempt at making Fight or Flight more combat-efficient. It sports the same clamping weapon system, but is more damaging due to the 5 razor tips on a more powerful motor. The dual burst setup makes it's flipping power superior to a single Beta burst flipper, but less stable as well.

In combat it shines in walled arenas, but is near average in the Combat Arena.


Strengths: Powerful

Weakness: Fragile weapons, issues self righting