Difference between revisions of "Narmor"

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The DSL equivelant of caster armor, "Narmor" takes advantage of the odd collision mesh of the skirt hinge component. It involves attaching a series of skirt hinges along a robot's front side to create an invincible, and invisible shield. The advantages over caster armor are, it is much , much lighter, covers more area, and can be attached to slopes easily without robots becoming trapped.
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A DSL equivelant of caster armor, '''Narmor''' takes advantage of the odd collision mesh of the skirt hinge component. It involves attaching a series of skirt hinges along a robot's front side to create an invincible, and invisible shield. The advantages over caster armor are, it is much, much lighter, covers more area, and can be attached to slopes easily without robots becoming trapped.
  
 
The name "Narmor" is derived from [[Naryar]], who was the first to utilise this glitch, doing so with his BBEANS 6 entrant, but the name was coined by [[NFX]] as a joke during a discussion about realism in DSL.
 
The name "Narmor" is derived from [[Naryar]], who was the first to utilise this glitch, doing so with his BBEANS 6 entrant, but the name was coined by [[NFX]] as a joke during a discussion about realism in DSL.

Revision as of 03:18, 7 August 2010

A DSL equivelant of caster armor, Narmor takes advantage of the odd collision mesh of the skirt hinge component. It involves attaching a series of skirt hinges along a robot's front side to create an invincible, and invisible shield. The advantages over caster armor are, it is much, much lighter, covers more area, and can be attached to slopes easily without robots becoming trapped.

The name "Narmor" is derived from Naryar, who was the first to utilise this glitch, doing so with his BBEANS 6 entrant, but the name was coined by NFX as a joke during a discussion about realism in DSL.

Narmor is considered unrealistic by most members, and is banned in some upcoming tournaments.