| Line 32: |
Line 32: |
| | | | |
| | | | |
| − | '''2WD, right angle''': Used widely by LW's and lighter classes. | + | '''2WD, right angle''': Used widely by most lightweights |
| − | HS experts say this drive is also a good choice on MW HS's.
| |
| | | | |
| | | | |
| − | '''2WD, Z-tek ''': A good choice for speedy LW's. Most of my LW's use that, but it's just because i like speed. | + | '''2WD, Z-tek ''': A good choice for speedy LW's. |
| − | Good for LW [[Popup]]s or [[Rammer]]s.
| + | The usual for LW [[Popups]]s. |
| | | | |
| | | | |
| | '''2WD, HP Z-tek''': Makes for very fast lightweight rammers (you'll need practice your control while driving). | | '''2WD, HP Z-tek''': Makes for very fast lightweight rammers (you'll need practice your control while driving). |
| | Most MW rammers and popups use this drive. | | Most MW rammers and popups use this drive. |
| − | This is the average drive on a HW. Better than 4WD Z-tek drive because lighter for the same power. | + | This is the low power drive on a HW. Better than 4WD Z-tek drive because more than 2 times lighter for the same power and battery consumption. |
| | | | |
| | | | |
| | '''3WD, HP Z-tek''': As said by one of my idols, you're on crack. | | '''3WD, HP Z-tek''': As said by one of my idols, you're on crack. |
| − | This is extremely difficult to work with, often resulting on asymmetric bots that. | + | This is extremely difficult to work with, often resulting on bots with a bizarre symmetry. |
| − | It reduces translating speed but increases turning speed. But I must say it is perfect for a MW [[SnS]]. | + | It reduces translating speed but increases turning speed, as so it is perfect for a MW [[SnS]]. |
| | | | |
| | | | |
| | '''4WD, HP Z-tek''': Very fast on a MW (use this on a SnS and a rammer if you want). | | '''4WD, HP Z-tek''': Very fast on a MW (use this on a SnS and a rammer if you want). |
| − | If you want a good HW popup, use this. Also useful in HS killers. | + | If you want a good HW [[Popup]], [[Juggler]], [[FS]] or other fast bot, this is for you.. |
| | | | |
| | | | |
| − | '''6WD, HP Z-tek''': The best drive train for HW Rammers. Several succesful [[Poker]]s use this too (not mine). | + | '''6WD, HP Z-tek''': The best drive train for HW Rammers. Several succesful [[Poker]]s use this too. |
| | | | |
| | | | |
| − | '''8WD, HP Z-tek or more''': Too much, even for a HW rammer. You need weapons on your bot, too... | + | '''8WD, HP Z-tek or more''': Keep away from this. Too much, even for a HW rammer. You need weapons on your bot, too... |
| | | | |
| | == Wheels == | | == Wheels == |
| | | | |
| | | | |
| − | '''[[Shiny Hubs]]''' are considered as the best wheels, mainly because of their low weight (12kg) for a decent diameter. You can make a bot invertible with that if you minimize your chassis's height. Perfect if your bot is on a diet (LWs) | + | '''[[Shiny Hubs]]''' are considered as the best wheels, mainly because of their low weight (12kg) for a decent diameter. You can make a bot invertible with that if you minimize your chassis's height. Perfect if your bot is on a weight diet. |
| | | | |
| | | | |
| − | '''Slipperbottom''' wheels are a worthy choice too, because they have a larger diameter and a better grip than Shiny Hubs, and are very useful for when you need guaranteed invertibility. However, they weigh 18kg, 6 more kg than Shiny Hubs. | + | '''Slipperbottom''' wheels are a worthy choice too, because they have a larger diameter, and are very useful for when you need invertibility. However, they weigh 18kg, 6 more kg than Shiny Hubs. |
| | | | |
| | | | |
| − | '''Rubber wheels''' are also good: these have the best grip of the three and provide Stock's best ground clearance when on Zteks. Rubber wheels weigh 17kg. | + | '''Rubber wheels''' are also good: they are small (though less of a target) and provide Stock's best ground clearance when on Zteks. Rubber wheels weigh 17kg. |
| | | | |
| | | | |
| − | '''Avoid other wheels''', there are heavier and are big targets for your opponent. Using [[miniwheels]] is not usually worthy even if they are small targets, because they're heavy too. | + | '''Avoid other wheels''', there are heavier and are big targets for your opponent. Using [[miniwheels]] is not usually worthy even if they are small targets, because they're unrealistically heavy too (this is fixed in [[DSL]]). |
| | | | |
| | | | |
| Line 110: |
Line 109: |
| | The most common are discs/tribars with weapons on them used as wheels (called crawlers). | | The most common are discs/tribars with weapons on them used as wheels (called crawlers). |
| | | | |
| − | Although this drive system is stronger than actual wheels and make effective damage, they have extremely low grip (get ready to be pushed), phail at turning and are a (very)slow drive system, besides being frowned upon by some of the community. You've been warned. | + | Although this drive system is tougher than actual wheels and make effective damage, they have extremely low grip (get ready to be pushed) as well as acceleration, often overturn and are a slow drive system, besides being frowned upon by some of the community. You've been warned. |
| | | | |
| | There are also walkers, reproducing a bot with legs, made with servos or burst motors. Building a succesful walker is a respectable achievement. (Most of them still suck at fighting and there is no more weight allowance for walkers like in Battlebots) | | There are also walkers, reproducing a bot with legs, made with servos or burst motors. Building a succesful walker is a respectable achievement. (Most of them still suck at fighting and there is no more weight allowance for walkers like in Battlebots) |